- Gimp 2.10 Download
- Gimp 2.10.4
- Gimp 2.10.8
- Gimp 2.10.14
- Gimp 2.10 Tutorials For Beginners
- Gimp Digital Art
- Gimp 2.10.22
The GIMP user interface is now available in two modes:
- multi-window mode,
- single window mode.
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When you open GIMP for the first time, it opens in single-window mode by default. You can enable multi-window mode unchecking Windows → >Single-Window Mode) option in the image menu bar. After quitting GIMP, GIMP will start in the mode you have selected next time.
Description GIMP 2.10 (version 2.10.24) is professional image manipulation software. The program packs an array of professional-quality features. Its remarkable montage features allow the user to easily fine tune photos/images and create artwork from scratch. Oct 07, 2020 Moreover, verbose debug information (gimp-2.10 -v on command line, or debug output) now displays Flatpak related information when it’s relevant: the exact Flatpak build hash, the runtime version, the installed Flatpak extensions, permissions, etc. This helps debugging Flatpak builds. OpenCL now considered experimental ¶.
Figure 3.2. A screenshot illustrating the multi-window mode.
The screenshot above shows the most basic arrangement of GIMP windows that can be used effectively.
You can notice two panels, left and right, and an image window in middle. A second image is partially masked. The left panel collects Toolbox and Tool Options dialog together. The right panel collects Layers, Channels, Paths, Undo History dialogs together in a multi-tab dock, and Brushes, Patterns, Gradients, Fonts, History, Paint dynamics editor, Palette editor dialogs together in another multi-tab dock.
- The Main Toolbox: Contains a set of icon buttons used to select tools. By default, it also contains the foreground and background colors. You can add brush, pattern, gradient and active image icons. Use Edit → Preferences → Toolbox to enable, or disable the extra items.
- Tool options: Docked below the main Toolbox is a Tool Options dialog, showing options for the currently selected tool (in this case, the Move tool).
- Image windows: Each image open in GIMP is displayed in a separate window. Many images can be open at the same time, limited by only the system resources. Before you can do anything useful in GIMP, you need to have at least one image window open. The image window holds the Menu of the main commands of GIMP (File, Edit, Select..), which you can also get by right-clicking on the window.An image can be bigger than the image window. In that case, GIMP displays the image in a reduced zoom level which allows to see the full image in the image window. If you turn to the 100% zoom level, scroll bars appear, allowing you to pan across the image.
- The Layers, Channels, Paths, Undo History dock — note that the dialogs in the dock are tabs. The Layers tab is open : it shows the layer structure of the currently active image, and allows it to be manipulated in a variety of ways. It is possible to do a few very basic things without using the Layers dialog, but even moderately sophisticated GIMP users find it indispensable to have the Layers dialog available at all times.
- Brushes/Patterns/Gradients: The docked dialog below the layer dialog shows the dialogs (tabs) for managing brushes, patterns and gradients.
Dialog and dock managing is described in Section 2.3, “Dialogs and Docking”.
Figure 3.3. A screenshot illustrating the single-window mode.
You find the same elements, with differences in their management:
- Left and right panels are fixed; you can't move them. But you can decrease or increase their width by dragging the moving pointer that appears when the mouse pointer overflies the right border of the left pane. If you want to keep the left pane narrow, please use the slider at the bottom of the tool options to pan across the options display.If you reduce the width of a multi-tab dock, there may be not enough place for all tabs;then arrow-heads appear allowing you to scroll through tabs.As in multi-window mode, you can mask these panels using the Tab key.
- The image window occupies all space between both panels.When several images are open, a new bar appears above the image window, with a tab for every image. You can navigate between images by clicking on tabs or either using Ctrl+Page Up or Page Down or Alt+Number. “Number” is tab number; you must use the number keys of the upper line of your keyboard, not that of keypad (Alt-shift necessary for some national keyboards).
This is a minimal setup. There are over a dozen other types of dialogs used by GIMP for various purposes, but users typically open them when they need them and close them when they are done. Knowledgeable users generally keep the Toolbox (with Tool Options) and Layers dialog open at all times. The Toolbox is essential to many GIMP operations. The Tool Options section is actually a separate dialog, shown docked to the Main Toolbox in the screenshot. Knowledgeable users almost always have it set up this way: it is very difficult to use tools effectively without being able to see how their options are set. The Layers dialog comes into play when you work with an image with multiple layers: after you advance beyond the most basic stages of GIMP expertise, this means almost always. And of course it helps to display the images you're editing on the screen; if you close the image window before saving your work, GIMP will ask you whether you want to close the file.
Note |
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If your GIMP layout is lost, your arrangement is easy to recover using Windows → Recently Closed Docks ; the Windows menu command is only available while an image is open. To add, close, or detach a tab from a dock, click in the upper right corner of a dialog. This opens the Tab menu. Select Add Tab, Close Tab , or Detach Tab. |
The following sections walk you through the components of each of the windows shown in the screenshot, explaining what they are and how they work. Once you have read them, plus the section describing the basic structure of GIMP images, you should have learned enough to use GIMP for a wide variety of basic image manipulations. You can then look through the rest of the manual at your leisure (or just experiment) to learn the almost limitless number of more subtle and specialized things that are possible. Have fun!
Figure 3.4. Screenshot of the Toolbox
The Toolbox is the heart of GIMP. Here is a quick tour of what you will find there.
Tip |
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In the Toolbox, as in most parts of GIMP, moving the mouse over something and letting it rest for a moment, usually displays a “tooltip” that describes the thing. Short cut keys are also frequently shown in the tooltip. In many cases, you can hover the mouse over an item and press the F1 key to get help about the thing that is underneath the mouse. |
Gimp 2.10 Download
By default, only the Foreground-background icon is visible. You can add Brush-Pattern-Gradient icons and Active Image icon through Edit → Preferences → Toolbox: Tools configuration.
- Tool icons: These icons are buttons which activate tools for a wide variety of purposes: selecting parts of images, painting an image, transforming an image, etc. Section 1, “The Toolbox” gives an overview of how to work with tools, and each tool is described systematically in the Tools chapter.
Note Since GIMP-2.10.18, these icons can be tools groups. See Section 1.2, “Tool Icons”. - Foreground/Background colors: The color areas here show you GIMP's current foreground and background colors, which come into play in many operations. Clicking on either one of them brings up a color selector dialog that allows you to change to a different color. Clicking on the double-headed arrow swaps the two colors, and clicking on the small symbol in the lower left corner resets them to black and white.
- Brush/Pattern/Gradient: The symbols here show you GIMP's current selections for: the Paintbrush, used by all tools that allow you to paint on the image (“painting” includes operations like erasing and smudging, by the way); for the Pattern, which is used in filling selected areas of an image; and for the Gradient, which comes into play whenever an operation requires a smoothly varying range of colors. Clicking on any of these symbols brings up a dialog window that allows you to change it.
- Active Image: In GIMP, you can work with many images at once, but at any given moment, only one image is the “active image”. Here you find a small iconic representation of the active image. Click the icon to display a dialog with a list of the currently open images, click an image in the dialog to make it active. Usually, you click an image window in multi-window mode, or an image tab in single-window mode, to make it the active image.You can “Drop to an XDS file manager to save the image”. XDS is an acronym for “X Direct Save Protocol”: an additional feature for the X Window System graphical user interface for Unix-like operating systems.
Note |
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At every start, GIMP selects the brush, color, pattern you used when quitting your previous session because the Save input device settings on exit in Preferences/Input Devices, is checked by default. If you uncheck it, GIMP will use use a color, a brush and a pattern by default, always the same. |
Tip |
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The Toolbox window displays “Wilber's eyes” along the top of the dialog. You can click-drag-and-drop an image from a file browser into this area to open it. You can get rid of this logo by unchecking the Show GIMP logo option in the Toolbox page of Preferences. |
Gimp 2.10.4
GIMP / image editorsReviews by Alexandre ProkoudineNow that the GIMP team is back to releasing both stable and unstable updates, here is the question that a lot of people will be asking. Should they go for 2.99.2? Or should they stick to the stable 2.10 series?
Now that the GIMP team is back to releasing both stable and unstable updates, here is the question that a lot of people will be asking. Should they go for 2.99.2? Or should they stick to the stable 2.10 series? What can you realistically expect from this particular release of GIMP and upcoming GIMP v3.0 in general? Here is what I think you need to know to draw your own conclusion.
This article is a transcript of the video below.
Here is my obligatory disclaimer that I’m affiliated with the GIMP project, so you should take anything I say about it with a grain of salt.
GIMP 2.99.2 has been released and it actually comes with changes that are not available in the stable series which is 2.10. It also comes with a few regressions. So let’s talk about major differences.
Does it look better?
For some reason, there’s a popular opinion that GTK3, the user interface toolkit, is going to right many wrongs for GIMP in terms of user interface. This is partially true and partially false.
The new unstable series is based on a newer version of the user interface toolkit called GTK. This brings a variety of changes. The most important difference is that the unstable version of GIMP handles HiDPI displays vastly better because the support is built right into the user interface toolkit and thus there is no need to add ugly hacks. Simply put, if you have a 4K display, you should be fine now. If you have a FullHD laptop and an external HiDPI display and you use GIMP on both of them, you should be fine as well. Toolbox icons are not tiny, brush previews are not tiny and so on.
Although, right now all I have here is a smaller HiDPI display, 2560 by 1440 pixels, and everything looks kinda huge to me, even with fractional scaling.
I also don’t really like numeric controls in GTK3. This will be evident, for example, in the updated slider widget where you get minus and plus buttons right next to the slider. It’s probably okay for simple desktop applications but it’s just horrible for cases like GIMP where these buttons occupy the space that would be otherwise used for showing more of the actual content. Users with touch displays might disagree with me though.
To give you more idea, here is the window of the Convolution Matrix filter from the unstable branch…
…and here it is from the stable branch based on GTK2.
With GTK3-based version, you simply don’t see as much of the content that you can preview on the canvas.
And if you look at the height of the sliders, it’s really not as good as what you know from the stable series on a HiDPI display. This was discussed in developers' chat and the agreement seems to be that this can be remedied by introducing a small variation of the user interface theme.
![2.10 2.10](/uploads/1/1/8/4/118484623/959037542.jpg)
So in terms of user interface in this particular unstable release, it’s up to you to decide which one is more important to you: decent HiDPI support in terms of icons on a 4K display or the size of other widgets like sliders and spinboxes. Tithi calendar 2019.
Does it work faster?
This is a ‘yes and no’ again. There are no changes to make, for example, filters work faster. This is mostly not on the GIMP’s side anyway, it’s up to the GEGL library which is the image processing engine.
However, the unstable series now features render caching. What it does is basically create a bitmap out of everything you see on the display: the projection of all layers, any display filters you might be using, the selection cue, if there is one, and so on.
(Features Coffee Run poster by Hjalti Hjálmarsson, CC-BY 4.0.)
So when you zoom in on your project and you pan around, GIMP doesn’t have to rebuild all that for each new pixel that appears in the viewport. It just displays this pre-built cache. This basically means you get much snappier navigation which is essential when you work on large projects with a lot of layers.
Other than that, do not expect any major performance enhancements just yet.
Does it improve the editing workflow?
Gimp 2.10.8
Yes, absolutely. One major change in the unstable series is the long anticipated support for multiple layers selection. If you need to move many layers to a layer group, you want this. If you need to color-tag a bunch of layers, you want this. If you want to assign a mask to multiple layers, you pray to god you’d be able to do that.
Is this feature-complete? Not yet. Even though Jehan Pages rewrote about 90% of all code that is related to selecting items, and trust me — that’s a huge amount of work — there’s still more programming to do. A lot of features are made multiple selection aware but don’t allow changing multiple layers. So they will report they know there’s more than one layer selected, they just can’t do anything about it.
Are there any benefits for painting?
Indeed yes! Graphic tablets support in GTK3 is vastly better than what you get for software based on GTK2. One major change here is hotplugging of the devices. If you plug a graphic tablet to your computer and you already have GIMP 2.10 running, you have to save all your projects and restart GIMP for the device to become usable. And then, of course, you have to reopen your projects to resume your work.
Gimp 2.10.14
So once you plug e.g. a Wacom tablet into a laptop running the newly released unstable version of GIMP, the relevant devices show up in the Device Status dock immeidately, just like magic! :) So if you always have your tablet on your desk but you move around the house with just the laptop, you are going to appreciate this.
Does it improve resources management?
Not yet. There has been an important project in the pipeline for a few years now. Jehan Pages is working towards simplified management of all sorts of extensions: brushes, scripts, plugins and so on.
What the team has so far is the skeleton of a new dialog called Manage Extensions and support for a new file format called GEX, or GIMP EXtensions, that contains any kind of additional resources that can be installed.
One of the important missing bits there is an online backend to store extensions and allow searching for them from within GIMP and then installing them.
So the right answer to the question about better resources management would be ‘eventually’.
Any color management improvements?
Yes, there are several major changes in this series that change how color management works.
The idea is that you can either work with images in their native color spaces (that is, taking into consideration primaries and transfer functions) or enforce sRGB which is kept for the sake of compatibility with old workflows but also because of the sheer ubiquity of sRGB. This work is not complete yet, there’s more to be done.
Now, the release notes mentions something called space invasion. I think this deserves a more verbose explanation, but for now, here is the general idea.
As you probably know, GIMP now uses a non-destructive image processing engine called GEGL but doesn’t yet expose any non-destructive features. In a non-destructive context, each modification, whether it’s cropping or a filter, is preserved as a node in a graph and can be altered at any time later. You just don’t get to see nodes or access them directly yet.
The layers dialog is a sort of familiar representation of some nodes in GIMP, and the on-canvas preview of most filters is provided by a temporary hidden node until it gets merged down into the edited layer. But that’s about it for now.
So, about that space invasion thing. Supposing you opened an image that is tagged with AdobeRGB color profile. Then you applied a bunch of filters to it, and some of those filters use LAB color model rather than RGB. So the data will be converted back and forth between different representations, also called pixel formats, quite a few times. But you do need your final image to still retain that AdobeRGB color space attribution.
GIMP now uses GEGL’s ability to send the information about the original color space across the whole node composition tree. Whether a filter works on RGB or LAB or HSV representation of data, it will also pass the color space information to the next node in the tree so that this information isn’t lost and GIMP can make sense of the data that the last filter in the chain generates.
One of the things that apparently are on the TODO list for version 3 is fixing the magenta mess in the color selection dialog. GIMP still thinks all colors are in the sRGB color space, in fact that’s still assumed whenever you load GIMP color swatches. So whenever you dial a color that’s out of gamut, whole sections of color sliders get the magenta fill. Apparently, at least one of the active developers is willing to address that.
It is highly unlikely that space invasion will end up in the stable 2.10 series. So if you do work on RGB images that have color profiles other than sRGB and you do some seriously heavy editing, version 2.99.2 might work better for you in that regard. The usual disclaimer about unstable releases still applies.
Are there more features in general?
Not many. There are some minor changes as compared to the stable 2.10 series. For example, the plugin to support HEIF and AVIF file formats has more features like selecting color subsampling/pixel format and encoder speed. But that’s as far as changes go so far. So, not much to look forward to. The plan to backport new features to the stable branch has made the stable branch a lot of fun but it also made using the unstable series considerably more boring.
Do you lose any features you know from earlier releases?
Sort of. Several old Python plugins have been moved to the
gimp-data-extras
package. So you can still have them, but you will also have to update the code to match API changes in the new series.Speaking of which, all 3rd party plugins will have to be updated. So if you rely on something like BIMP or Resynthesizer in your workflow, you really should wait for their respective updates. Or take matters into your own hands, if you feel like doing so.
Does it finally support CMYK or non-destructive editing?
No, as you might have already surmised, while the image processing engine is capable of both these things, GIMP does not yet provide any user interface to that. Both features are planned for future releases and can already be worked on, but the existing team is stretched thin so you will either have to wait or begin working on that yourself.
Are there any benefits for plugin developers?
The answer is ‘lots’! GIMP now relies on technology called GObject Introspection to access GIMP’s application programming interface. This made it cheap to add more languages you can write new plugins on. I’m talking about JavaScript, Lua, Vala, and the word on the street is that Rust might soon join the band. Some example code is available to study.
The other fun thing is that you can now directly access GEGL in your 3rd party plugins. In fact, there are a few such plugins written in Python already available on GitHub. Again, a great source of information for people interested in doing their own plugins.
Gimp 2.10 Tutorials For Beginners
There are more changes worth mentioning to developers and they are nicely covered in the official release notes.
Gimp Digital Art
What’s next?
Gimp 2.10.22
It’s most likely that, for the rest of 2020 and at least the first half of 2021, the team will continue releasing both stable and unstable new versions of GIMP. At some point, perhaps next year, they will drop updating the 2.10 series and give their full attention to releasing version 3.0.
And in conclusion, I know for a fact that there will always be people who will be like, f— it, I’m switching to the unstable version anyway and you can’t talk me out of it. My only plea to you is that, rather than complaining on some bizarre forum no GIMP developer knows about, you would send sensible bug reports and do your best to test patches for the bugs that you discovered.
I think that pretty much covers it! :)
Artist credits:
- Coffee Run poster, CC-BY 4.0, Hjalti Hjálmarsson
- Spear of Jealousy, Fredrik Persson aka Sevenix